Key Terms

Key Terms

component
a scalar that describes either the vertical or horizontal direction of a vector
coordinate plane
a plane containing two of the three coordinate axes in the three-dimensional coordinate system, named by the axes it contains: the xy-plane, xz-plane, or the yz-plane
cross product
u×v=(u2v3−u3v2)i−(u1v3−u3v1)j+(u1v2−u2v1)k,u×v=(u2v3−u3v2)i−(u1v3−u3v1)j+(u1v2−u2v1)k, where u=〈u1,u2,u3〉u=〈u1,u2,u3〉 and v=〈v1,v2,v3〉v=〈v1,v2,v3〉
cylinder
a set of lines parallel to a given line passing through a given curve
cylindrical coordinate system
a way to describe a location in space with an ordered triple (r,θ,z),(r,θ,z), where (r,θ)(r,θ) represents the polar coordinates of the point’s projection in the xy-plane, and zz represents the point’s projection onto the z-axis
determinant
a real number associated with a square matrix
direction angles
the angles formed by a nonzero vector and the coordinate axes
direction cosines
the cosines of the angles formed by a nonzero vector and the coordinate axes
direction vector
a vector parallel to a line that is used to describe the direction, or orientation, of the line in space
dot product or scalar product
u·v=u1v1+u2v2+u3v3u·v=u1v1+u2v2+u3v3 where u=〈u1,u2,u3〉u=〈u1,u2,u3〉 and v=〈v1,v2,v3〉v=〈v1,v2,v3〉
ellipsoid
a three-dimensional surface described by an equation of the form x2a2+y2b2+z2c2=1;x2a2+y2b2+z2c2=1; all traces of this surface are ellipses
elliptic cone
a three-dimensional surface described by an equation of the form x2a2+y2b2−z2c2=0;x2a2+y2b2−z2c2=0; traces of this surface include ellipses and intersecting lines
elliptic paraboloid
a three-dimensional surface described by an equation of the form z=x2a2+y2b2;z=x2a2+y2b2; traces of this surface include ellipses and parabolas
equivalent vectors
vectors that have the same magnitude and the same direction
general form of the equation of a plane
an equation in the form ax+by+cz+d=0,ax+by+cz+d=0, where n=〈a,b,c〉n=〈a,b,c〉 is a normal vector of the plane, P=(x0,y0,z0)P=(x0,y0,z0) is a point on the plane, and d=−ax0−by0−cz0d=−ax0−by0−cz0
hyperboloid of one sheet
a three-dimensional surface described by an equation of the form x2a2+y2b2−z2c2=1;x2a2+y2b2−z2c2=1; traces of this surface include ellipses and hyperbolas
hyperboloid of two sheets
a three-dimensional surface described by an equation of the form z2c2−x2a2−y2b2=1;z2c2−x2a2−y2b2=1; traces of this surface include ellipses and hyperbolas
initial point
the starting point of a vector
magnitude
the length of a vector
normal vector
a vector perpendicular to a plane
normalization
using scalar multiplication to find a unit vector with a given direction
octants
the eight regions of space created by the coordinate planes
orthogonal vectors
vectors that form a right angle when placed in standard position
parallelepiped
a three-dimensional prism with six faces that are parallelograms
parallelogram method
a method for finding the sum of two vectors; position the vectors so they share the same initial point; the vectors then form two adjacent sides of a parallelogram; the sum of the vectors is the diagonal of that parallelogram
parametric equations of a line
the set of equations x=x0+ta,x=x0+ta, y=y0+tb,y=y0+tb, and z=z0+tcz=z0+tc describing the line with direction vector v=〈a,b,c〉v=〈a,b,c〉 passing through point (x0,y0,z0)(x0,y0,z0)
quadric surfaces
surfaces in three dimensions having the property that the traces of the surface are conic sections (ellipses, hyperbolas, and parabolas)
right-hand rule
a common way to define the orientation of the three-dimensional coordinate system; when the right hand is curved around the z-axis in such a way that the fingers curl from the positive x-axis to the positive y-axis, the thumb points in the direction of the positive z-axis
rulings
parallel lines that make up a cylindrical surface
scalar
a real number
scalar equation of a plane
the equation a(x−x0)+b(y−y0)+c(z−z0)=0a(x−x0)+b(y−y0)+c(z−z0)=0 used to describe a plane containing point P=(x0,y0,z0)P=(x0,y0,z0) with normal vector n=〈a,b,c〉n=〈a,b,c〉 or its alternate form ax+by+cz+d=0,ax+by+cz+d=0, where d=−ax0−by0−cz0d=−ax0−by0−cz0
scalar multiplication
a vector operation that defines the product of a scalar and a vector
scalar projection
the magnitude of the vector projection of a vector
skew lines
two lines that are not parallel but do not intersect
sphere
the set of all points equidistant from a given point known as the center
spherical coordinate system
a way to describe a location in space with an ordered triple (ρ,θ,φ),(ρ,θ,φ), where ρρ is the distance between PP and the origin (ρ≠0),(ρ≠0), θθ is the same angle used to describe the location in cylindrical coordinates, and φφ is the angle formed by the positive z-axis and line segment OP—,OP—, where OO is the origin and 0≤φ≤π0≤φ≤π
standard equation of a sphere
(x−a)2+(y−b)2+(z−c)2=r2(x−a)2+(y−b)2+(z−c)2=r2 describes a sphere with center (a,b,c)(a,b,c) and radius rr
standard unit vectors
unit vectors along the coordinate axes: i=〈1,0〉,j=〈0,1〉i=〈1,0〉,j=〈0,1〉
standard-position vector
a vector with initial point (0,0)(0,0)
symmetric equations of aa line
the equations x−x0a=y−y0b=z−z0cx−x0a=y−y0b=z−z0c describing the line with direction vector v=〈a,b,c〉v=〈a,b,c〉 passing through point (x0,y0,z0)(x0,y0,z0)
terminal point
the endpoint of a vector
three-dimensional rectangular coordinate system
a coordinate system defined by three lines that intersect at right angles; every point in space is described by an ordered triple (x,y,z)(x,y,z) that plots its location relative to the defining axes
torque
the effect of a force that causes an object to rotate
trace
the intersection of a three-dimensional surface with a coordinate plane
triangle inequality
the length of any side of a triangle is less than the sum of the lengths of the other two sides
triangle method
a method for finding the sum of two vectors; position the vectors so the terminal point of one vector is the initial point of the other; these vectors then form two sides of a triangle; the sum of the vectors is the vector that forms the third side; the initial point of the sum is the initial point of the first vector; the terminal point of the sum is the terminal point of the second vector
triple scalar product
the dot product of a vector with the cross product of two other vectors: u·(v×w)u·(v×w)
unit vector
a vector with margnitude 11
vector
a mathematical object that has both magnitude and direction
vector addition
a vector operation that defines the sum of two vectors
vector difference
the vector difference v−wv−w is defined as v+(−w)=v+(−1)wv+(−w)=v+(−1)w
vector equation of a line
the equation r=r0+tvr=r0+tv used to describe a line with direction vector v=〈a,b,c〉v=〈a,b,c〉 passing through point P=(x0,y0,z0),P=(x0,y0,z0), where r0=〈x0,y0,z0〉,r0=〈x0,y0,z0〉, is the position vector of point PP
vector equation of a plane
the equation n·PQ→=0,n·PQ→=0, where PP is a given point in the plane, QQ is any point in the plane, and nn is a normal vector of the plane
vector product
the cross product of two vectors
vector projection
the component of a vector that follows a given direction
vector sum
the sum of two vectors, vv and w,w, can be constructed graphically by placing the initial point of ww at the terminal point of v;v; then the vector sum v+wv+w is the vector with an initial point that coincides with the initial point of v,v, and with a terminal point that coincides with the terminal point of ww
work done by a force
work is generally thought of as the amount of energy it takes to move an object; if we represent an applied force by a vector F and the displacement of an object by a vector s, then the work done by the force is the dot product of F and s.
zero vector
the vector with both initial point and terminal point (0,0)(0,0)